Configuration with Arma 3 - I can't get the mods to load on the server [Solved] [Proposed Fix]

System Information

Field Value
Operating System Linux - Debian GNU/Linux 12 on x86_64
Product AMP ‘Phobos’ v2.6.0.6 (Mainline)
Virtualization Docker
Application Arma 3
Module GenericModule
Running in Container Yes
Current State Ready

Problem Description

Issue

I have tried putting the mod id’s in different fields but can’t seem to work out how I am supposed to get the mods to load at all, it keeps loading without mods. I have specified the mods in update section and it appears to have downloaded them so it should work.

Reproduction Steps

  • download steam mods using update function
  • specify mods to be loaded using their id’s
  • launch server
  • attempt to join server with mods loaded
  • get kicked for having mods the server doesn’t have

Solution
Alright so I eventually managed to get the mods working, I found that when going through the logs during server launch the mods were not getting found.

The issue was that when I put the mod IDs in the steamCMD update text box I put them all on the same line like all the other text boxes required.

The solution was to put each ID on a new line in the download text box, after that the mods loaded correctly.

Proposed Change
I think that page should really provide more information on how to format the workshop mod IDs so that they download properly.

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