System Information
| Field | Value |
|---|---|
| Operating System | Linux - Debian GNU/Linux 12 on x86_64 |
| Product | AMP ‘Phobos’ v2.6.0.6 (Mainline) |
| Virtualization | Docker |
| Application | Arma 3 |
| Module | GenericModule |
| Running in Container | Yes |
| Current State | Ready |
Problem Description
Issue
I have tried putting the mod id’s in different fields but can’t seem to work out how I am supposed to get the mods to load at all, it keeps loading without mods. I have specified the mods in update section and it appears to have downloaded them so it should work.
Reproduction Steps
- download steam mods using update function
- specify mods to be loaded using their id’s
- launch server
- attempt to join server with mods loaded
- get kicked for having mods the server doesn’t have
Solution
Alright so I eventually managed to get the mods working, I found that when going through the logs during server launch the mods were not getting found.
The issue was that when I put the mod IDs in the steamCMD update text box I put them all on the same line like all the other text boxes required.
The solution was to put each ID on a new line in the download text box, after that the mods loaded correctly.
Proposed Change
I think that page should really provide more information on how to format the workshop mod IDs so that they download properly.