System Information
| Field | Value |
|---|---|
| Operating System | Linux - Debian GNU/Linux 12 on x86_64 |
| Product | AMP ‘Phobos’ v2.6.2.8 (Mainline) |
| Virtualization | QEMU_KVM |
| Application | Application Deployment |
| Module | ADSModule |
| Running in Container | No |
| Current State | Indeterminate |
Problem Description
Issue
the world game settings wont save. this is happening in the linux area of the server. seems to stick in the windows area. Are there areas I should or I shouldn’t be editing this? I’ve never set up a server before, so complete newbie to this and just struggling with this bit!
I’m trying to make QOL adjustments and password adjustments, removing the “server name” which i presume Hostinger is requiring for some reason or another, and the admin and server passwords, this is the information I’m inputting:
[/Script/Pal.PalGameWorldSettings]
OptionSettings=(Difficulty=None,RandomizerType=None,RandomizerSeed=“”,bIsRandomizerPalLevelRandom=False,DayTimeSpeedRate=1.000000,NightTimeSpeedRate=1.000000,ExpRate=1.000000,PalCaptureRate=1.000000,PalSpawnNumRate=1.000000,PalDamageRateAttack=1.000000,PalDamageRateDefense=1.000000,PlayerDamageRateAttack=1.000000,PlayerDamageRateDefense=1.000000,PlayerStomachDecreaceRate=1.000000,PlayerStaminaDecreaceRate=1.000000,PlayerAutoHPRegeneRate=1.000000,PlayerAutoHpRegeneRateInSleep=1.000000,PalStomachDecreaceRate=1.000000,PalStaminaDecreaceRate=1.000000,PalAutoHPRegeneRate=1.000000,PalAutoHpRegeneRateInSleep=1.000000,BuildObjectHpRate=1.000000,BuildObjectDamageRate=1.000000,BuildObjectDeteriorationDamageRate=1.000000,CollectionDropRate=1.000000,CollectionObjectHpRate=1.000000,CollectionObjectRespawnSpeedRate=1.000000,EnemyDropItemRate=1.000000,DeathPenalty=ItemAndEquipment,bEnablePlayerToPlayerDamage=False,bEnableFriendlyFire=False,bEnableInvaderEnemy=True,bActiveUNKO=False,bEnableAimAssistPad=True,bEnableAimAssistKeyboard=False,DropItemMaxNum=3000,DropItemMaxNum_UNKO=100,BaseCampMaxNum=128,BaseCampWorkerMaxNum=15,DropItemAliveMaxHours=1.000000,bAutoResetGuildNoOnlinePlayers=False,AutoResetGuildTimeNoOnlinePlayers=72.000000,GuildPlayerMaxNum=20,BaseCampMaxNumInGuild=4,PalEggDefaultHatchingTime=4.000000,WorkSpeedRate=1.000000,AutoSaveSpan=30.000000,bIsMultiplay=False,bIsPvP=False,bHardcore=False,bPalLost=False,bCharacterRecreateInHardcore=False,bCanPickupOtherGuildDeathPenaltyDrop=False,bEnableNonLoginPenalty=True,bEnableFastTravel=True,bIsStartLocationSelectByMap=True,bExistPlayerAfterLogout=False,bEnableDefenseOtherGuildPlayer=False,bInvisibleOtherGuildBaseCampAreaFX=False,bBuildAreaLimit=False,ItemWeightRate=1.000000,CoopPlayerMaxNum=4,ServerPlayerMaxNum=32,ServerName=“*”,ServerDescription=“”,AdminPassword=“”,ServerPassword=“”,PublicPort=8211,RCONEnabled=True,RCONPort=25575,Region=“”,bUseAuth=True,BanListURL=“https://api.palworldgame.com/api/banlist.txt”,bShowPlayerList=False,ChatPostLimitPerMinute=30,CrossplayPlatforms=(Steam,Xbox,PS5,Mac),bIsUseBackupSaveData=True,LogFormatType=Text,SupplyDropSpan=180,EnablePredatorBossPal=True,MaxBuildingLimitNum=0,ServerReplicatePawnCullDistance=15000.000000,bAllowGlobalPalboxExport=True,bAllowGlobalPalboxImport=False,EquipmentDurabilityDamageRate=1.000000,ItemContainerForceMarkDirtyInterval=1.000000,)
Reproduction Steps
- I edit the PalWorldSettings.ini to desired QOL
- run server to check settings, note that they havent applied
- check file to see that it has reverted to default