Cannot join Satisfactory game server after creation

OS Name/Version:
Debian 11 Linux 5.10.0-11-amd64 Debian 5.10.92-1

Product Name/Version: (Always use the full version number - not ‘Latest’)
v2.3.2.4, built 21/02/2022 18:37

Problem Description:
After creating a Satisfactory server in AMP, client does not join the server, with a client message “not connected to server”
IP address is a public IP address

LogReplicationGraph: Display: SetActorDiscoveryBudget set to 20 kBps (5333 bits per network tick).
LogNetCore: DDoS detection status: detection enabled: 0 analytics enabled: 0
LogInit: BSD IPv4/6: Socket queue. Rx: 262144 (config 131072) Tx: 262144 (config 131072)
LogNet: Created socket for bind address: 0.0.0.0 on port 15000
PacketHandlerLog: Loaded PacketHandler component: DTLSHandlerComponent ()
PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)
LogNet: IpNetDriver_2147472785 IpNetDriver_2147472785 IpNetDriver listening on port 15000
LogLoad: Took 44.012059 seconds to LoadMap(/Game/FactoryGame/Map/GameLevel01/Persistent_Level)
LogNet: UNetDriver::TickDispatch: Very long time between ticks. DeltaTime: 0.03, Realtime: 32.08. EOSNetDriver_2147476709
LogNet: UNetDriver::TickDispatch: Very long time between ticks. DeltaTime: 44.05, Realtime: 0.03. IpNetDriver_2147472785
LogNet: UNetDriver::TickDispatch: Very long time between ticks. DeltaTime: 44.05, Realtime: 0.03. EOSNetDriver_2147476709
LogNet: NotifyAcceptingConnection: Server OnlineBeaconHost_2147472787 accept
LogNet: NotifyAcceptingConnection accepted from: xxx.xxx.xxx.xxx:16293
LogNet: NotifyAcceptingConnection: Server OnlineBeaconHost_2147472787 accept
LogNet: NotifyAcceptingConnection accepted from: xxx.xxx.xxx.xxx:16293
LogNet: NotifyAcceptingConnection: Server OnlineBeaconHost_2147472787 accept
LogNet: NotifyAcceptingConnection accepted from: xxx.xxx.xxx.xxx:16293
LogNet: NotifyAcceptingConnection: Server OnlineBeaconHost_2147472787 accept
LogNet: NotifyAcceptingConnection accepted from: xxx.xxx.xxx.xxx:16293
LogNet: Server accepting post-challenge connection from: xxx.xxx.xxx.xxx:16293
PacketHandlerLog: Loaded PacketHandler component: DTLSHandlerComponent ()
PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)
LogNet: NotifyAcceptedConnection: Name: OnlineBeaconHost_2147472787, TimeStamp: 02/22/22 04:58:30, [UNetConnection] RemoteAddr: xxx.xxx.xxx.xxx:16293, Name: IpConnection_2147472777, Driver: IpNetDriver_2147472785 IpNetDriver_2147472785, IsServer: YES, PC: NULL, Owner: NULL, UniqueId: INVALID
LogNet: AddClientConnection: Added client connection: [UNetConnection] RemoteAddr: xxx.xxx.xxx.xxx:16293, Name: IpConnection_2147472777, Driver: IpNetDriver_2147472785 IpNetDriver_2147472785, IsServer: YES, PC: NULL, Owner: NULL, UniqueId: INVALID
LogDTLSHandler: Warning: Empty certificate identifier
LogDTLSHandler: DTLSCertVerifyCallback: Verified
LogDTLSHandler: UpdateHandshake: Handshaking completed
LogNet: NotifyAcceptingChannel Control 0 server OnlineBeaconHost /Game/FactoryGame/Map/GameLevel01/Persistent_Level.Persistent_Level:PersistentLevel.OnlineBeaconHost_2147472787: Accepted
LogNet: Remote platform little endian=1
LogNet: This platform little endian=1
06:58:42
LogBeacon: Beacon Hello
LogBeacon: Client netspeed is 120000
LogBeacon: Beacon Join FGServerBeaconClient EOS:(EOS)3632022472874b1bac03b26596b9d98a|00029c06fe0f47bea13d12f7cb850b26
LogReplicationGraph: Warning: No Replication Lists were returned for connection
LogBeacon: Handshake complete for FGServerBeaconClient_2147472770!
LogNet: UChannel::ReceivedSequencedBunch: Bunch.bClose == true. ChIndex == 0. Calling ConditionalCleanUp.
LogNet: UChannel::CleanUp: ChIndex == 0. Closing connection. [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: xxx.xxx.xxx.xxx:16293, Name: IpConnection_2147472777, Driver: IpNetDriver_2147472785 IpNetDriver_2147472785, IsServer: YES, PC: NULL, Owner: FGServerBeaconClient_2147472770, UniqueId: EOS:(EOS)3632022472874b1bac03b26596b9d98a|00029c06fe0f47bea13d12f7cb850b26
LogNet: UNetConnection::Close: [UNetConnection] RemoteAddr: xxx.xxx.xxx.xxx:16293, Name: IpConnection_2147472777, Driver: IpNetDriver_2147472785 IpNetDriver_2147472785, IsServer: YES, PC: NULL, Owner: FGServerBeaconClient_2147472770, UniqueId: EOS:(EOS)3632022472874b1bac03b26596b9d98a|00029c06fe0f47bea13d12f7cb850b26, Channels: 3, Time: 2022.02.22-04.58.41
LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: xxx.xxx.xxx.xxx:16293, Name: IpConnection_2147472777, Driver: IpNetDriver_2147472785 IpNetDriver_2147472785, IsServer: YES, PC: NULL, Owner: FGServerBeaconClient_2147472770, UniqueId: EOS:(EOS)3632022472874b1bac03b26596b9d98a|00029c06fe0f47bea13d12f7cb850b26
LogNet: NotifyAcceptingConnection: Server OnlineBeaconHost_2147472787 accept
LogNet: NotifyAcceptingConnection accepted from: xxx.xxx.xxx.xxx:57557
LogNet: NotifyAcceptingConnection accepted from: xxx.xxx.xxx.xxx:30089
LogNet: NotifyAcceptingConnection accepted from: xxx.xxx.xxx.xxx:30089
LogNet: Server accepting post-challenge connection from: xxx.xxx.xxx.xxx:30089
PacketHandlerLog: Loaded PacketHandler component: DTLSHandlerComponent ()
PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)
LogNet: NotifyAcceptedConnection: Name: Persistent_Level, TimeStamp: 02/22/22 04:58:42, [UNetConnection] RemoteAddr: xxx.xxx.xxx.xxx:30089, Name: IpConnection_2147472768, Driver: GameNetDriver EOSNetDriver_2147476709, IsServer: YES, PC: NULL, Owner: NULL, UniqueId: INVALID
LogNet: AddClientConnection: Added client connection: [UNetConnection] RemoteAddr: xxx.xxx.xxx.xxx:30089, Name: IpConnection_2147472768, Driver: GameNetDriver EOSNetDriver_2147476709, IsServer: YES, PC: NULL, Owner: NULL, UniqueId: INVALID
LogNet: NotifyAcceptingChannel Control 0 server World /Game/FactoryGame/Map/GameLevel01/Persistent_Level.Persistent_Level: Accepted
LogNet: Remote platform little endian=1
LogNet: This platform little endian=1
LogNet: UNetConnection::IsClientMsgTypeValid FAILED: (ClientMsgType != ExpectedClientLoginMsgType) Remote Address=xxx.xxx.xxx.xxx
LogNet: Error: IsClientMsgTypeValid FAILED (40): Remote Address = xxx.xxx.xxx.xxx
LogNet: Error: Failed to read control channel message ''
LogNet: Error: UControlChannel::ReceivedBunch: Failed to read control channel message

Steps to reproduce:

  1. Install Satisfactory in AMP
  2. Join instance

Satisfactory client version: CL177099

Actions taken to resolve so far:
Deleted/Reinstalled
Verified default ports
Reinstalled Satisfactory client

Is this home hosted or on a dedicated server?

It’s a “home” hosted server running on a virtualized environment:
Debian 11 | 16GB RAM Intel Xeon E5-2620 v2 (2C\2T)

check if your firewall ports are opened and pc ip is correct

im running satisfactory with no issues at all at home on hardware but windows

7777, 15000, 15777 all open to the www my friend also jumped on to my game to test it

By the looks of it was a problem because of the mods. Disabled all mods and joining the server went smoothly.
Cheers!