This article sets out some key basic information for running a Barotrauma server on AMP.
Saves are stored in the
Daedalic Entertainment GmbH/Barotrauma directory in the server base directory. This is specific to each instance.
On Windows saves are stored in
%LocalAppData%\Daedalic Entertainment GmbH\Barotrauma. In AMP this means
\Windows\ServiceProfiles\NetworkService\AppData\Daedalic Entertainment GmbH\Barotrauma.
It is not possible to force the server to store saves in the instance datastore. However, to make them accessible in AMP, the directory is linked into the datastore.
The storage location on Windows means however that all Barotrauma servers on the same host will use the same location. To prevent conflicts, ensure that a different name is used on each server.
The “Steam workshop items” option under the SteamCMD and Updates menu is used to download and update mods on the server.
Specify each mod to be downloaded and updated by adding its workshop item ID, such as
2847437196. Each workshop item ID has to be added separately. Order doesn’t matter.
The mods will be downloaded and updated whenever the server is updated.
The mod files are downloaded to the directory
steamapps/workshop/content/602960, in separate directories. They will also be linked to the
LocalMods directory in the server base directory.
To load mods, they need to be specified in the
config_player.xml file in the server base directory.
Find the section
<regularpackages /> under
Then edit it so that it looks like this:
<regularpackages> <package path="LocalMods/2847437196/filelist.xml" /> <package path="LocalMods/2900879567/filelist.xml" /> </regularpackages>
package line sets the path for a mod in the
LocalMods directory that you want to load, as identified by its workshop item ID.