OS Name/Version: Ubuntu 24.04
Product Name/Version: AMP 2.6.4.2, Phobos
Problem Description:
Clean AMP + fresh installation of ASKA fails.
- Game port (7779) remains not listening
- connection link does not work, error: “Unable to connect to serer, app id specified by server is invalid” (Steam Error in connection window)
- Instance indicates it’s running
Steps to reproduce:
- Install AMP
- Add ASKA instance with docker containerisation
- Install / Update
- Start → Can’t connect
Actions taken to resolve so far:
- remove / reinstall instance
- verified GSLT
- verified 7779 is not in use on host system
Console
09:45:37
Input System module state changed to: Initialized.
[PhysX] Initialized MultithreadedTaskDispatcher with 16 workers.
Initialize engine version: 2022.3.62f2 (7670c08855a9)
[Subsystems] Discovering subsystems at path Z:/AMP/aska/3246670/AskaServer_Data/UnitySubsystems
Forcing GfxDevice: Null
GfxDevice: creating device client; threaded=0; jobified=0
NullGfxDevice:
Version: NULL 1.0 [1.0]
Renderer: Null Device
Vendor: Unity Technologies
There is no texture data available to upload.
Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported for hardware-accelerated video decoding.
Couldn't create a Convex Mesh from source mesh "ruins_stone_jotun_pillar_LOD2" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
Couldn't create a Convex Mesh from source mesh "wood_jotun_statue_destroyed" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
Couldn't create a Convex Mesh from source mesh "statue_female_head1" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
Couldn't create a Convex Mesh from source mesh "statue_female_head2" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
Couldn't create a Convex Mesh from source mesh "core_broken" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
Couldn't create a Convex Mesh from source mesh "rock_ravendrake_LOD2" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
Couldn't create a Convex Mesh from source mesh "statue_female_head3" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
Couldn't create a Convex Mesh from source mesh "runestoneEarth_complete_2_0_C" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
Couldn't create a Convex Mesh from source mesh "stone_jotun_foundation" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
09:45:39
There is no texture data available to upload.
There is no texture data available to upload.
The referenced script (Unknown) on this Behaviour is missing!
09:45:40
The referenced script on this Behaviour (Game Object 'CinemachineCamera') is missing!
09:45:41
[PhysX] Initialized MultithreadedTaskDispatcher with 16 workers.
UnloadTime: 1.206000 ms
There is no texture data available to upload.
There is no texture data available to upload.
There is no texture data available to upload.
Couldn't create a Convex Mesh from source mesh "statue2_part_2_0_statues" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
The method `Void BurstAreaOfInterestInsertAndResovleDelegate(AreaOfInterest*, Fusion.Accuracy*, Fusion.Allocator*, Fusion.NetworkObjectRefMapPtr*)` must have `MonoPInvokeCallback` attribute to be compatible with IL2CPP!
Activating game state: GameState_Boot
[STEAM] Not logged into Steam: using offline achievements (per game session).
Running game version: 1.25.1812251350._PC_Server.Release
Setting breakpad minidump AppID = 1898300
Openning connection...
09:45:42
Connected to Steam successfully
09:45:45
The session is now open!
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
[PhysX] Initialized MultithreadedTaskDispatcher with 16 workers.
UnloadTime: 1.363500 ms
Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 202464.
Total: 80.972100 ms (FindLiveObjects: 8.443400 ms CreateObjectMapping: 18.106000 ms MarkObjects: 53.961300 ms DeleteObjects: 0.460700 ms)
Received your UserID from server. Updating local value to: YjMwYTZmOTUtNTBhYS00ZWU2LWE5NDgt
Connected to chat!
Also, from connection log 7779.txt
[2026-01-05 09:45:42] [Logging On, 4, 3] [G:1:0] Using GSLT
[2026-01-05 09:45:42] [Logging On, 4, 3] [G:1:0] RecvMsgClientLogOnResponse() : [G:1:15705895] ‘OK’
[2026-01-05 09:45:42] [Logged On, 4, 3] [G:1:15705895] RecvMsgClientLogOnResponse() : processing complete
Thoughts
Sorry to be a pain this early in the year. Having looked at other ASKA related tickets, I’ve seen that this piece of software is not the most tame / well designed.
Unluckily for you guys, that’s how I’ve learned of AMP - someone was recommending AMP for ASKA! Really wasn’t keen on doing the whole wine thing myself. Hehe. So proof of pudding right here.
ASKA is the first server I wanted to run, so it hurts quite a bit - I’ve tried and installed another game server, and that one worked immediately out of the box, so it’s definitely not an AMP installation / core issue.
I’d really appreciate any help you can offer.
Sounds to me either the install / start script is missing something, maybe the ASKA devs borked something up. It really doesn’t help that the ASKA logs are so vague. They also seemingly yoinked the “official” google drive based server setup guide, so that’s helpful. Maybe they have changed something up…?
PS, I submitted this ticket originally via AMP, and it went to the void.
Perhaps handle discourse rejected topic creations in AMP & force the user to login to discourse before starting to write the ticket in AMP.
Ta!
Gabe,
Brand new owner of an AMP licence