If, for example, an Arma 3 server has no headless clients connected, and has a scheduled task set to run a backup at a given time, but only if no one is connected, I would expect it to run as normal. However, if there are headless clients connected, what is the behavior of the scheduled task? Does it check how many headless clients are connected? Or if the remaining player names start with “headlessclient” and then adjust the player count used for the check by that amount?
Just checking to see if headless clients block execution of “empty server” tasks.