AMP 2.6.0.8 Release Notes
We’ve got some cool new features for our first release of 2025 to get things started this year that we’re really excited to share with you.
Geo Filtering
Powered by the Analytics plugin (so Advanced / Enterprise Edition is required) - it is now possible for AMP to provide geo-filtering so that you can either restrict users from specific countries, or only allow users from certain countries. This means you can focus on your local player base, keep people on a more equal footing for latency, and remove language barriers.
This feature is available for most games that log player joins/leaves to the console along with their IP address.
Like the analytics feature itself, this feature doesn’t work behind certain types of tunnels/proxies that obscure the original IP address.
Additional Server Info
Some games (Such as Sunkenland) require extra information for players to connect such as a Server ID. Generic module applications can now capture these pieces of information and show them on AMPs status screen along with the rest of the connection information for easy access.
Log file tailing for Generic Module
For applications that only log to a file and have no other output, AMP can now use those logs as a source for the console and provide live updates.
More control in application templates
Generic module templates can now adjust the value of any AMP plugin setting, not just those of the generic module.
Improved Search
Users and Roles can now be searched for via the search box in the top right corner of AMP to make them easier to find quickly.
Other Fixes
- Added an addition setting for S3 backup uploads to improve compatibility with other providers.
- Fixed a security issue where a template role was granted access to tabs within an instance, but also gained access in ADS
- Match ADS Version is consistently set for Advanced and Enterprise licenses
- Steam scheduled update checks accurately verify against the correct directories for generic
- Steam scheduled update checks properly verifies if the new build ID is higher rather than not equal to the current version. Prevents update loops when update checking fails
- Correct new firewall logic to address null IP Address failures
- Reverted a change to port logic that showed the web port in multiple places
- Fixed benign null reference exception error on RCON disconnect when app failed to start
- Template Role cloning failure corrected
- Adjust generic template checks to 60 minutes, already gets the latest when creating instances or updating
- Deprecated the SRCDS module fully. Most games are now supported as generic templates. The remaining games have fewer than 10 players on Steam and can be added by request here: SRCDS Module Replacement · Issue #1235 · CubeCoders/AMPTemplates · GitHub
Known Issues
- There is a known issue with the Steamcmd.net API used for scheduled Steam update checks that it is limited to 2 hours minimum between checks due to caching. We are in talks with them to attempt and solve the issues.
- LDAP Issues After 2.6 Upgrade · Issue #1227 · CubeCoders/AMP · GitHub
- Active Player List Doesn't Auto Update · Issue #1233 · CubeCoders/AMP · GitHub
- CPU Usage on ARM Showing 2147483647 · Issue #1245 · CubeCoders/AMP · GitHub
- Backups Take a Long Time And Skip Files · Issue #1267 · CubeCoders/AMP · GitHub