AMP 2.6.0.6 Release Notes
There will likely be one more update prior to the holidays coming up. Then, we’re planning to slow down (for our sake and yours)! The next update will wait until we have all outstanding issues resolved that were directly caused by the major 2.6 update.
IMPORTANT NOTICE 
Be sure to follow the update instructions at the end of this post closely, specifically on Windows. This update includes needed changes to instance status and stopping mechanisms that requires all aspects of AMP to be on the latest version to function properly!
Bug Fixes and Improvements
- AMP Instance Manager on Windows not detecting instances properly.
ampinstmgr
unable to detect running or stop instances on Windows through command line.- Fixed issue where back to back SteamCMD update stages could fail.
- Corrected update check logic for SteamCMD games in scheduled tasks.
- Additional logging added to SteamCMD update checking.
- SteamCMD update checks now verify against the right release stream.
- Smart Backup Exclusions begin at the Base Directory instead of Root. Caused issues with Wine games generating backup exclusions when those directories aren’t backed up anyways.
- Git LFS is added to the install scripts on Windows for more game support out of the box.
- Solved an issue with iptables generating duplicate rules (up to the hundreds of thousands). This should also clean up existing duplicated rules.
- The ADS and instance ports are properly added to the firewall if not bound to localhost.
- Fixed an issue where stopping an instance would cause cancellation errors and sometimes fail to stop the instance.
- SRCDS maps populate correctly now.
- Deprecated the Dota 2 and Left 4 Dead 2 SRCDS modules in favor of the generic templates created by @Greelan
- S3 backups automatically upload if set to do so.
- Fixed multiple CPU usage calculation issues on Linux. This includes solving the metrics not updating properly for games that use Wine or need child process monitoring.
- Added
ExitMethodWindows
to allow for templates that require different shut down methods based on the OS. WaitForStartupComplete
generic update stage adjusted to check for the app startup properly.
Known Issues
- Possible Symlink Issue With Workshop Mods · Issue #1214 · CubeCoders/AMP · GitHub - Resolved
- LDAP Issues After 2.6 Upgrade · Issue #1227 · CubeCoders/AMP · GitHub
- Cloning a Deployment Template Fails · Issue #1229 · CubeCoders/AMP · GitHub - Resolved
- Branding Not Displaying In Instances · Issue #1228 · CubeCoders/AMP · GitHub - Resolved
- Active Player List Doesn't Auto Update · Issue #1233 · CubeCoders/AMP · GitHub
- Unable to Download Files in File Manager From Controller/Target · Issue #1234 · CubeCoders/AMP · GitHub - Resolved
- CPU Usage on ARM Showing 2147483647 · Issue #1245 · CubeCoders/AMP · GitHub
- Webserver-port is included twice in the docker run command · Issue #1263 · CubeCoders/AMP · GitHub - Resolved
- Backups Take a Long Time And Skip Files · Issue #1267 · CubeCoders/AMP · GitHub
- srcds Module is broken · Issue #1270 · CubeCoders/AMP · GitHub - Resolved