AMP 2.6.0.10 Release Notes
This is a smaller update to correct some issues mainly. This fixes an issue with placing game server files in bad locations, so it’s recommended you update the game server inside the instance after running the upgrade to AMP.
Bug Fixes and Improvements
- Revert the 60 minute repo fetch change. This caused issues with manually fetching as well. Will be added back in later after reviewing the cause.
- Remove mirror references. This was replaced with a CloudFlare CDN.
- Fixed an issue with generic config file merging when an integer is in the config file, but can be a float.
- Don’t allow new datastores to be created in user directories on Windows.
- Added an option to make login tokens not IP sticky.
- Fixed an issue where the working directory used the target directory incorrectly.
- Allow template values in UpdateSourceTarget.
Known Issues
- There is a known issue with the Steamcmd.net API used for scheduled Steam update checks that it is limited to 2 hours minimum between checks due to caching. The owner is making changes to the API to account for the higher load.
- LDAP Issues After 2.6 Upgrade · Issue #1227 · CubeCoders/AMP · GitHub
- Active Player List Doesn't Auto Update · Issue #1233 · CubeCoders/AMP · GitHub
- CPU Usage on ARM Showing 2147483647 · Issue #1245 · CubeCoders/AMP · GitHub
- Backups Take a Long Time And Skip Files · Issue #1267 · CubeCoders/AMP · GitHub - Resolved