Hi,
I’m not sure if this belongs here or somewhere else. If there is a better place for Dune-specific issues, please let me know and I’ll happily repost it there.
Setup
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AMP 2.8.0.0
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Dune Awakening Dedicated Server 1.4.5
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Linux (AMP Docker/Podman)
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Static public IP
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Region: Europe
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Self-Host Service Token configured
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Host-Mode Networking enabled
The server worked perfectly before today’s AMP + Dune update.
Current issue
The server starts successfully and all services report as healthy:
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PostgreSQL
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RabbitMQ
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Text Router
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Mock-K8s
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Director
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Gateway
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UE5 instances
The console ends with:
Dune Awakening server ready: success
World name: sh-xxxxxxxx
External IP: xx.xx.xx.xx
Region: Europe
The server is not visible in the Dune server browser and it is not possible to join via Self-Host IP.
What we noticed
The Battlegroup successfully communicates with FLS:
DeclarePopulationAndActivity -> OK
DeclareMaxPlayerCapacities -> OK
However, the payload reports:
BattlegroupCurrentActive = 0
BattlegroupMaxPlayerCapacity = 0
even though:
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AMP dashboard shows 0 / 60 Active Users
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director.inicontains:
[Survival_1]
PlayerHardCap=60
ShouldUpdatePlayerCountOnFls=true
So locally the server clearly knows the player cap is 60, but FLS seems to receive a battlegroup capacity of 0.
Additional question
After updating to AMP 2.8 a new Passthrough Port (7777) appeared in the AMP UI.
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Previously this did not exist.
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We already use port 7777 for a Conan Exiles server on the same machine.
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The Dune server worked perfectly without any passthrough port before the update.
Is this new Passthrough Port actually required for Dune now?
If yes:
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What is it used for?
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Can it safely be changed to another port?
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Does it need to be forwarded publicly?
Things already verified
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Static public IP configured manually
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Region = Europe
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Self-Host Token valid
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Host-Mode Networking enabled
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Max Concurrent Instances = 10
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Always-Warm Maps configured
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Firewall ports open
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RabbitMQ ports updated after the AMP update
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Director/FLS requests return HTTP 200 / successful
Has anyone seen this after updating to AMP 2.8 or has any idea why FLS would receive a battlegroup capacity of 0 despite the local player cap being 60?
Thanks!
Used AI for better English ![]()