System Information
| Field | Value |
|---|---|
| Operating System | Linux - Debian GNU/Linux 13 on x86_64 |
| Product | AMP ‘Deimos’ v2.7.0.0 (Mainline) |
| Virtualization | Docker |
| Application | Nuclear Option |
| Module | GenericModule |
| Running in Container | Yes |
| Current State | Ready |
Problem Description
Issue
When starting the instance it appears the game is started but the game port is red (7778). The default settings are being used and the instance has been deleted and restarted to confirm if it could have been a bad download.
Reproduction Steps
-
start instances
-
confirm status that port 7778 is not listening (game port)
-
check console and confirmed game is running with no errors
-
log from console :
-
MonoHeap: 27 / 34 MB (After CLEANUP)
2.279: [NetworkManagerNuclearOption] Client preparing scene objects
2.279: [NetworkManagerNuclearOption] Server spawning scene Objects
2.279: [NetworkManagerNuclearOption] Finished load scene ‘EMPTY’
2.279: [NetworkManagerNuclearOption] Server finished loading
2.279: [NetworkManagerNuclearOption] Spawning Player object for host and connections
2.279: [NetworkManagerNuclearOption] Spawning Dedicated Server Player for connection(LocalPipe)
2.279: [DedicatedServerManager] Server ID: 90071992547409920
2.279: [MissionGroup] Setting load path to /AMP/nuclear-option/3930080/Missions
2.279: [DedicatedServerManager] Starting run loop
2.279: [DedicatedServerManager] Loading next Mission Escalation
2.279: [MissionManager] AfterLoad for mission Escalation
2.279: [DedicatedServerManager] Updating server data for Mission=Escalation
2.279: [DedicatedServerKeyValues] Settings steam tags to ‘v=0.32.4,m=0,p=1,t=1,’
2.279: [DedicatedServerKeyValues] Settings pair (3/3 bytes) p=1f
2.279: [DedicatedServerKeyValues] Settings pair (12/15 bytes) mi=Escalation
2.279: [DedicatedServerKeyValues] Settings pair (127/142 bytes) d0=An enormous, high intensity war of attrition with all airbases active and using all available assets.Successively more powe
2.279: [DedicatedServerKeyValues] Settings pair (127/269 bytes) d1=rful aircraft, and eventually thermonuclear weapons, are unlocked by increasing individual and team point score respectively.
2.279: [DedicatedServerKeyValues] Settings pair (127/396 bytes) d2=
Victory is acheived when all enemy aircraft factories are destroyed and the enemy side’s aircraft carrier, which will arriv
2.279: [DedicatedServerKeyValues] Settings pair (39/435 bytes) d3=e midway through the battle, is sunk.
2.279: [DedicatedServerKeyValues] Settings pair (11/446 bytes) ma=Heartland
2.279: [DedicatedServerKeyValues] Settings pair (3/449 bytes) id=0
2.279: [DedicatedServerKeyValues] Settings pair (8/457 bytes) s=no-game
2.279: [DedicatedServerKeyValues] Settings steam tags to ‘v=0.32.4,m=0,p=1,t=1,’
2.279: [DedicatedServerKeyValues] Settings pair (3/3 bytes) p=1f
2.279: [DedicatedServerKeyValues] Settings pair (12/15 bytes) mi=Escalation
2.279: [DedicatedServerKeyValues] Settings pair (127/142 bytes) d0=An enormous, high intensity war of attrition with all airbases active and using all available assets.Successively more powe
2.279: [DedicatedServerKeyValues] Settings pair (127/269 bytes) d1=rful aircraft, and eventually thermonuclear weapons, are unlocked by increasing individual and team point score respectively.
2.279: [DedicatedServerKeyValues] Settings pair (127/396 bytes) d2=
Victory is acheived when all enemy aircraft factories are destroyed and the enemy side’s aircraft carrier, which will arriv
2.279: [DedicatedServerKeyValues] Settings pair (39/435 bytes) d3=e midway through the battle, is sunk.
2.279: [DedicatedServerKeyValues] Settings pair (11/446 bytes) ma=Heartland
2.279: [DedicatedServerKeyValues] Settings pair (3/449 bytes) id=0
2.279: [DedicatedServerKeyValues] Settings pair (8/457 bytes) s=no-game
2.279: [DedicatedServerManager] Waiting for Players before loading next map
2.279: [SteamManager] [Warning] SDR network config fetch attempt #1 failed. HTTP 504. . Trying again.
2.679: [SteamManager] [Msg] Got SDR network config. Loaded revision 1772831238 OK
2.679: [SteamManager] [Msg] Performing ping measurement
2.679: [SteamManager] [Msg] SDR RelayNetworkStatus: avail=Attempting config=OK anyrelay=Attempting (Performing ping measurement)
3.479: [SteamManager] [Msg] Gameserver logged on to Steam, assigned identity steamid:90282793708056598
3.479: [SteamManager] [Msg] AuthStatus (steamid:90282793708056598): Attempting (Requesting cert)
3.479: [SteamManager] [Msg] Set SteamNetworkingSockets P2P_STUN_ServerList to ‘162.254.193.102:3478’ as per SteamNetworkingSocketsSerialized
3.879: [SteamManager] [Msg] AuthStatus (steamid:90282793708056598): OK (OK)
3.879: [SteamManager] [Msg] Certificate expires in 47h59m at 1773452009 (current time 1773279210), will renew in 45h59m
8.279: [SteamManager] [Msg] Ping measurement completed in 5.6s. Relays: 24 valid, 0 great, 4 good+, 10 ok+, 5 ignored
8.279: [SteamManager] [Msg] Ping location: ord=43+4/44+4,dfw=55+5,lax=59+5,atl=65+6/63+4,iad=79+7/64+4,sea=73+7,lhr=124+12,par=138+13/131+12,lim=132+13,fra=154+15/137+12,gru=180+18,sgp=211+21/212+21
8.279: [SteamManager] [Msg] SDR RelayNetworkStatus: avail=OK config=OK anyrelay=OK (OK. Relays: 24 valid, 0 great, 4 good+, 10 ok+, 5 ignored)
603.701: [SteamManager] [Msg] Certificate expires in 47h49m at 1773452009 (current time 1773279810), will renew in 45h49m
1203.731: [SteamManager] [Msg] Certificate expires in 47h39m at 1773452009 (current time 1773280410), will renew in 45h39m