That’s not actually something AMP can handle right now (interestingly, MCMA2 could do so) - Normally MC has a watchdog that prevents this from happening though so I’m not sure why that’s failing.
I have done some research and I found that the .exe for the server is suspended and I analyzed the wait chain but I don’t know how to view what is causing this. I tried linking visualvm to the server to find out more about the threads but was unsuccessful. No forums had any answers or solution steps to find the root of the issue. This also started happening in singleplayer as well.
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