| Operating System | Linux - Ubuntu 24.04.2 on aarch64 |
|---|---|
| Product | AMP ‘Deimos’ v2.7.0.0 (Mainline) |
| Virtualization | QEMU_KVM |
| Application | Minecraft |
| Module | MinecraftModule |
| Running in Container | No |
| Current State | Ready |
Problem Description
Problem Description: Poor Performance (Low TPS) while having low CPU and RAM usage. Will attach spark files and link below, 12-16 chunk loading distance, not utilizing more than 50% allocated CPU and RAM on average. Unsure about garbage collection due to lack of understanding.
Steps to reproduce:
- Step 1 Created Modded Server with ample resources
- Step 2 3 Players spawned in, loaded chunks and spawned ~500 mobs
- Step 3 Low TPS, block breaking lag, player position lag, entity lag
Actions taken to resolve so far: downscaled render distance to 10 chunks, reduced entity broadcast range to 50%, added garbage collection flags. do i need to make a mob cap or add more mods to reduce entity lag? what is the best way to improve tps